Larian Studios Details Its Application of Generative AI for Next Project
The developer behind popular titles like Baldur's Gate 3 and Divinity: Original Sin just teased its new project, creating significant hype within the industry. However, subsequent statements from the company's figurehead have added clarity to the conversation, addressing the studio's stance toward machine learning.
A Tool for Ideation, Not Replacement
In a new message, Larian's director outlined that the developer is employing generative AI for certain supporting functions. These encompass developing presentation materials, creating rough concept art, and drafting temporary text.
Importantly, Vincke made clear that the end content in the game will be crafted exclusively by human artists. "Our team is creating everything manually," he said.
We are constantly growing our roster of storytellers and are busily putting together dedicated writer rooms.
Since concept art is being specifically called out — we currently have twenty-three concept artists and have positions available for additional talent.
All our efforts we do is additive and focused on having people spend additional energy on actual creation.
Every machine learning application applied correctly is a boost to a developer's routine, not a substitute for their skill.
Tempering Reactions with Clear Intent
The revelation of employing this technology originally sparked concern among a segment of the fanbase. In response, Vincke offered further detail on public forums.
"At Larian, we employ machine learning to gather inspiration, similar to we use Google and art books," he wrote. "During the very early brainstorming phase we use it as a basic framework for structure which we then substitute with hand-crafted illustrations."
He continued, "Larian brings on artists for their inherent skill, not for their capacity to replicate what a machine suggests."
Three Pillars of Practical Application
Vincke had previously detailed the team's practical approach to machine learning, categorizing its use into key areas:
- Streamlining Repetitive Work: This encompasses refining animations, voice editing, and Larian-specific work like adapting animations for different models.
- Accelerated Iteration: Using systems to quickly build simple models of mechanics to experiment with concepts prior to full production.
- Future Potential for Gameplay: Researching how machine learning could in the future facilitate emergent gameplay, especially in simulating dynamic reactions in a complex RPG.
He specifically noted that central narrative areas — including music composition — are not fields where the studio is replacing creative input. In fact, Larian is actively hiring in these very roles.
"We are neither launching a game with AI-generated content, and we are certainly not looking at reducing teams to swap them out with AI," Vincke summarized.